You're able to differentiate hair strands quite easily. There are lots of highlights and dark tones. It feels like there's a lot going on but all the values cooperate with each other.
After specifying the final shape I started to add more detail buy putting several layers of strands and gradually decreasing the brush size.
I'm hoping the get a nice Cavity map which will work as a basic diffuse map.
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Clothes are almost done too. I need to add small elements like buttons and ribbons. Then I can happily start retopologizing - the absolutely most horrible thing in the world.
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