First of all I finished retopologizing the character.
It's got 8,018 triangles for now. Originally I was aiming for 20 thousands but I reckon it looks quite alright as it is. I may add more detail like a small weapon, ribbons or other decorations later.
Mesh is unwrapped and ready for baking.
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I also started filling the house with assets.
A pile of mattresses and duvets. It's meant to refer to Princess and the Pea. I even put a little green pea between the mattresses. If the player looks closely enough he'll see it sticking out. Also the cushions have have a pea pattern on them.
This is how it looks in engine. The lighting will be adjusted. It's quite bright now but it's mostly because I want to see what I'm doing.
After following the advice of resizing the room again, I think of making it a little bit bigger afterall. The bed takes a lot of space and it feels like there's nothing there but the bed..
Next thing on the list is a distiller.
This one is quite old and I reckon it fits in with other assets. I had a hard time figuring out how to reconstruct this texture. In the end I just used made it a hammered metal.
I made high poly models in 3Ds Max and after failing to bake them in Max I used xNormal instead.
This is how it looks so far. I should finish texturing today.
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