
The whole process is pretty straight forward but it's just so boring. Envelopes never apply correctly. You always end up assigning each and every vertex to a specific bone. You also need to specify how strongly this vertex is affected by that bone. My character was only 10.000 triangles. I can't imagine animating anything higher that that.
Although I spend so much time to make sure my topology was correct, some things just didn't work out. I probably should have a separate bone for skirt and maybe increase the density in the middle so it would stretch better.
Face required some more attention as well.
All in all I was able to strike a nice pose and render it for presentation purposes.
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