Grimm’s Environment
FMP Technical
Specification
Brief
My aim is to
produce a playable character and environment (with a focus on environment)
based on Grimm’s fairy tales and/or their preceding versions.
I want to
successfully tell a story by building an environment that would contain
elements of original fairy tales circulating around Europe. Although Grimm
brothers are my first choice I will reach for other authors such as Charles
Perrault and Hans Christian Andersen.
Ideally I
will rig, animate and use C++ to script a third person female character and put
her inside my environment.
Platform: PS3, PC
Genre: Horror/Survival
Character Specification:
Skin
|
Diffuse, Normal, Specular
|
1024 x 1024 px
|
Outfit
|
Diffuse, Normal, Specular
|
1024 x 1024 px
|
Weapon
|
Diffuse, Normal, Specular (Gloss in alpha), Emmisive
|
512 x 512 px
|
Hair
|
Diffuse, Normal, Specular (Gloss in alpha)
|
512 x 512 px
|
Environment Specification:
Drawcalls: up to 2000
Engine: Cryengine
Tools and software: 3Ds Max, Zbrush, Xnormal, Knald, Adobe
Photoshop
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