Tuesday 18 February 2014

FMP: Environment 2

I feel like I'm spending the entire time on fixing Cryengine issues. Nothing works how would want it to, but then again I was prepared for this. I knew there would be blood, sweat and teeth grinding.

I finally decided to put the vegetation inside the level.



It is slimy, foggy and dark but visible at the same time - just as I hoped it would look like. I want people to think 'Damn, this looks mysterious and tempting but there's no way I'm going in between those woods'. Did I get there? Not yet. Although originally I wanted a dark sky and an environment illuminated just by the moon, I like it better during daylight. There is this contrast between deep ambient occlusion and mid-grey sky. I know I can't go too dark though - the player has to see clearly what's around him.

 I am still not sure if I should deeper the saturation. Hopefully these colour variations will help me decide. Top left cyan seems most suitable, doesn't it?

I applied those variations to my screenshots and painted over them slightly. 
 
There is my red hooded protagonist with an oil lantern. There's a broken wooden carriage floating in the lake. Why is a carriage in the lake?





I recently watched this short animated movie and I adored the use of colours and the contrast between light and dark. This is exactly what I want to achieve.





I love how blues and greens clash with oranges and yellows.

1 comment:

  1. Ewa you have carriage problems. Carriages for everyone!

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